Mailing Lists:

  • Development
    awemud-devel@googlegroups.com

    The development mailing list is for people working on AweMUD. Development issues, design ideas, and so on all belong here. General users probably don't want to subscribe to this list.

  • Commits
    awemud-commits@googlegroups.com

    All Arch commits are e-mailed to this mailing list.

Recent Posts [Beta]

Note: The information below is for the beta Google Groups 2 lists. These lists are not currently in official use. When Google Groups 2 is out of beta, we will be moving our mailing lists and forums to that service.

ZMP website [awemud-devel@googlegroups.com]
by Sean Middleditch elant...@awesomeplay.com at October 08, 2006 01:30 AM
There is now a separate website for ZMP. Since zmp.org and zmp.net are
both taken, the website is located at [link]. [#]
Re: AweMUD web server [awemud-devel@googlegroups.com]
by Sean Middleditch elant...@awesomeplay.com at September 19, 2006 09:45 PM
The snapshots are up-to-date, and the -H option is all you need; no
config file changes are necessary. When you compile the snapshot, what
version specifically does it claim to be? [#]
Re: AweMUD web server [awemud-devel@googlegroups.com]
by magbhitu magbh...@gmail.com at September 19, 2006 09:30 PM
I did get a chance to play with an awe-mud install - pretty fun.
Got the latest snap shot working, but wasn't able get the web server to
function. Tried the -H option with the awemud-bin but the error said -H
was not an option. Can you please spell out the exact code I should add
to the .config?
Did I just not dowload it with the snapshot? - Need to get it [#]
Re: AweMUD web server [awemud-devel@googlegroups.com]
by Sean Middleditch elant...@awesomeplay.com at September 08, 2006 03:15 PM
Well, to be fair, after your last message I started looking into seeing
if I could, in fact, make a pure HTML/HTTP/JavaScript MUD client using a
specially written HTTP proxy server.
The basic idea is that the client has to make multiple connections to
the server. The server needs to keep a session open along with a socket [#]
Re: AweMUD web server [awemud-devel@googlegroups.com]
by magbhitu magbh...@gmail.com at September 08, 2006 03:00 PM
interesting --thanks for clearing the issue of 'why not html' up for
me. I imagine there are a whole host of javascript security isssue
that would come up as well
I ran a encore lingua-MOO for a while, which used java to display the
moo in the browser - which was pretty and nice, but also was a server [#]
Re: AweMUD web server [awemud-devel@googlegroups.com]
by Sean Middleditch elant...@awesomeplay.com at September 05, 2006 10:45 PM
Well, the web server can't be used to implement an actual game client.
HTTP just isn't the right kind of protocol to use for this. You can
approximate things with HTTP, but it gets... ugly. With a bit of HTTP
abuse and some tolerance for heavy lag it'll be possible, but never
pretty.
Maybe if I get bored I'll make a stab at adding a super simple client over [#]
Re: AweMUD web server [awemud-devel@googlegroups.com]
by magbhitu magbh...@gmail.com at September 05, 2006 09:45 PM
Hi Sean
that web building environment sounds great
nice to see a mud headed out of the darkness, so to speak
everytime i see a new fancy mud client like zMud, i think what's wrong
with html? ... why reinvent the wheel
can't wait
john haverkamp [#]
AweMUD web server [awemud-devel@googlegroups.com]
by Sean Middleditch elant...@awesomeplay.com at September 04, 2006 08:45 PM
Hey everyone,
I've added a web server module to AweMUD over the weekend. It's
pretty basic, but definitely usable.
The web server has complete authentication/session support, and form
processing. It uses a template system built on the parse code used for
descriptions. And, of course, you can link in Scriptix scripts to pages [#]
Re: development [awemud-devel@googlegroups.com]
by Sean Middleditch elant...@awesomeplay.com at July 19, 2006 12:00 AM
It's still working for me, both here and at work. [#]
Re: development [awemud-devel@googlegroups.com]
by Darmir smsull...@gmail.com at July 18, 2006 06:45 PM
Did you know the [link] site is down? [#]
development [awemud-devel@googlegroups.com]
by Sean Middleditch elant...@awesomeplay.com at July 17, 2006 02:00 AM
Hey everyone,
If you haven't been watching the commits list, you might not know that
I've been working on AweMUD again. The itch has come back and it's time
to scratch. ;-)
There've been some nice architecture changes in, and now I'm fixing a
lot of long-standing nasty bugs, broken features, etc. Also looking at [#]
minor status updates, fixes [awemud-devel@googlegroups.com]
by Sean Middleditch elant...@awesomeplay.com at June 16, 2006 03:45 PM
I'm finally out of school (for the summer, at least), so I'm going to be
do a little work on AweMUD. Not likely a whole ton of it, though.
I just got done reverting the database work on AweMUD. A database is the
Right Way(tm) to do things, but it just isn't going to happen for AweMUD.
It's far more work than I expected and it has been performing worse than [#]
Re: Any Status Updates [awemud-devel@googlegroups.com]
by Sean Middleditch elant...@awesomeplay.com at June 09, 2006 01:45 AM
Hey,
Development is, for now, stalled. Too much to do, and I'm pretty burnt
out. The only coding I've done at all in the last few months has been
some experimental stuff (which may or may not end up replacing AweMUD
entirely; it's a brand-new MUD architecture. It's totally unusable and
uninteresting at the moment though.) [#]